Layout

This interactive viewer is made up of the areas described below.

  • Top bar — the row of buttons across the top: Help (marked with a question mark, which opens and closes this panel), Show Details / Hide Details (marked with an information “i”), Flip Board (marked with a flip icon), Annotations (marked with a memo icon, when the game carries comments or symbols) and Share (marked with a share icon). When several games are embedded in one block, a Game selector also appears here.
  • Game details — the panel listing tags such as the event, players, result, opening and rating. It is hidden or revealed with the Show Details / Hide Details button (see below).
  • Board — the chess board showing the current position.
  • Evaluation bar — the coloured bar beneath the board (see below).
  • Controls — the row of buttons used to step through the game.
  • Moves and annotations — the scrollable list of moves, comments, symbols and variations. The current move is highlighted and kept in view within this panel as you navigate. Drag the handle along the bottom edge of this panel, or use the arrow keys when it is focused, to change its height.

Showing and hiding the game details

Depending on how the viewer is configured, the game details panel may be shown or collapsed when it first loads. Press the Hide Details button to collapse it and give the board more room; the button then reads Show Details, and pressing it again brings the panel back. When a viewer holds several games, the chosen state is kept as you switch between them.

Switching between games

When a single [penguin] block contains more than one game — for example a Lichess study or a round report — a Game drop-down appears in the top bar. Choose a game to load its details, moves and board position. The board orientation, details visibility and annotation visibility you have chosen are kept as you move between games.

Sharing a link

Press Share to copy a link to this viewer on the current page. Opening that link scrolls straight to the board. When several games are embedded in one block, the copied link also records which game you have selected, so recipients land on the same game. The button briefly reads Link copied to confirm the address is on the clipboard.

Flipping the board

By default the board is shown from White's point of view, with the white pieces along the bottom and the black pieces along the top. Press Flip Board to turn it around so the black pieces are at the bottom and the white pieces at the top; press it again to return to the default orientation. The chosen orientation is kept as you step through the moves.

Showing and hiding annotations

By default the moves panel shows everything the PGN carries alongside the moves: human comments, Lichess computer-analysis text (such as “Blunder. Na5 was best.”), annotation symbols (!, ?, , and so on) and the coloured move-quality styling from Lichess analysis. Press Annotations to hide all of these and leave only the bare moves and variation lines; press it again to bring the annotations back. Variations remain available and can still be followed when annotations are hidden. When a viewer holds several games, the chosen state is kept as you switch between them.

Evaluation bar

When the PGN includes engine evaluations, a horizontal bar beneath the board shows who stands better in the current position, from White's point of view. The white portion grows from the left as White's advantage increases and shrinks as Black takes over. The number in the centre is the score: a value prefixed with + favours White, favours Black, 0.0 is equal, and a value such as #5 indicates forced mate. The bar is hidden for games that contain no evaluations.

Moves and variations

Click any move in the moves panel — on the main line or inside a variation — to jump straight to that position; the board and highlighted move update to match. Alternative lines branch off the main line and appear in brackets within the panel. Click a variation's opening move to enter that line from the start, or click any move within the variation to land on that position directly. Continue stepping forward to play through the line, or click a main-line move to return to the principal continuation.

Controls

The control buttons change which position is shown on the board, and the highlighted move updates to match:

  • « Start — jumps to the initial position before the first move.
  • ‹ Back — steps back one move.
  • + Autoplay — toggles automatic playback, advancing one move at a time until the end of the line; press again to stop.
  • › Forward — steps forward one move.
  • » End — jumps to the final position of the current line.

Click anywhere on the viewer and use the left and right arrow keys to step backward and forward. On smaller screens the moves panel shrinks to fit the remaining viewport height so the board and current move stay visible; only the panel scrolls, not the whole page.

Annotation symbols

Penguin translates numeric PGN annotation codes into the symbols below. Press Annotations in the top bar to hide or show them together with comments and Lichess move-quality colours.

Lichess.org

These symbols appear in Lichess studies and exported PGN. Computer analysis also colours the move, its symbol and any judgement text in matching colours: green for good (), magenta for interesting (), blue for inaccuracies (), orange for mistakes (), and red for blunders (). Human comments keep the default muted styling unless they are part of a Lichess computer judgement.

Move quality
Good move
Mistake
Brilliant move
Blunder
Interesting move
Dubious move
Only move
Zugzwang
Position assessment
Equal position
Unclear position
White is slightly better
Black is slightly better
White is better
Black is better
White is winning
Black is winning
Strategic annotations
Development
Initiative
Attack
With compensation
Counterplay
Time trouble
With the idea…
Novelty
ChessBase.com

ChessBase exports numeric codes in PGN for these symbols. Move-quality and position symbols overlap with Lichess; ChessBase-specific annotations are listed separately at the end.

Move quality
Good move
Mistake
Brilliant move
Blunder
Interesting move
Dubious move
Only move
Zugzwang
Position assessment
Equal position
Equal chances, quiet position
Equal chances, active position
Unclear position
White is slightly better
Black is slightly better
White is better
Black is better
White is winning
Black is winning
White has a crushing advantage
Black has a crushing advantage
Strategic annotations
Black is in zugzwang
White has a moderate space advantage
Black has a moderate space advantage
Development
Black has a moderate time/development advantage
Initiative
Black has the initiative
Attack
Black has the attack
With compensation
Black has sufficient compensation
Counterplay
Black has moderate counterplay
Time trouble
With the idea…
Novelty
ChessBase-specific annotations
Aimed against…
Better is…
Worse is…
Equivalent is…
Editorial comment

Credits

Penguin chess viewer, version 1.0.8.
Author: Paul Hampton, Timegalore Ltd, www.timegalore.co.uk. Copyright © 2026.
Licensed under the GNU General Public License version 2 or later.

Event
Peter Rooke Cup 2026: 1.1 Pete Halmkin - Alan Brusey
Date
2026.06.29
Result
0-1
ECO
D01
Opening
Rapport-Jobava System
Annotator
https://lichess.org/@/DrDaveExeter
StudyName
Peter Rooke Cup 2026
ChapterName
1.1 Pete Halmkin - Alan Brusey
ChapterURL
https://lichess.org/study/WRpr8zyx/9zGEqUlX
Variant
Standard
UTCDate
2026.06.29
UTCTime
22:19:18
White's gambit of the b-pawn was sound, as was Black's acceptance of it. But White couldn't find the accurate follow-up, lost the initiative, another pawn, and the game. [There are some doubts about the exact moves chosen towards the close of the endgame.] 1. d4 d5 2. Nc3 Nf6 3. Bf4 c5 4. e3 a6 5. Nf3 Nc6 6. a3 Bg4 7. Be2 e6 8. h3 Bxf3 I wouldn't be so keen to surrender the Bishop pair 9. Bxf3 cxd4 10. exd4 Qb6 as ever the early development of the Queen's Bishop leaves the b-pawn vulnerable 11. Ne2! Qxb2 12. O-O Qb6 White has good compensation for the pawn but their pieces aren't perfectly placed and so the next moves have to be accurate 13. Qd3? Mistake. c4 was best. 13... Be7? Mistake. Na5 was best. 14. Rab1 Qa7 15. c4! O-O 16. c5 Nd7?!= Inaccuracy. Bd8 was best. the position is about equal but white's next move is a mistake 17. Bg4?? Blunder. Qb3 was best. 17... b6 black escapes the bind on the Queen's side and has the better chances -- White's pawns look weak 18. cxb6 Nxb6 19. Be3 Nc4 20. a4 Rab8 21. Nc3 Rxb1 22. Rxb1 Rb8 black is firmly in control 23. Bf4?! Inaccuracy. Rc1 was best. 23... Rxb1+ 24. Nxb1 Qxd4 25. Qxd4 Nxd4 26. Nd2 Nb2 27. Be5 Bc5 28. Nb3 Nxb3 29. Bxb2 f5 30. Be2 a5 31. g3 Kf7 32. Kg2 g6 33. f4 Bb6 34. Bb5 Ke7 35. Ba3+ Bc5 36. Bb2 d4 37. Kf1?! Inaccuracy. Bd3 was best. 37... Nd2+ 38. Ke2 Ne4 39. g4 Kd6 40. g5 e5 41. fxe5+ Kxe5 this ending with two extra black pawns should be a win But it all takes some care 42. h4?! Inaccuracy. Bc6 was best. 42... f4? Mistake. Nc3+ was best. 43. Kf3 Bb4 44. Bd3 Nd2+ 45. Kf2 Kd5 46. Bc1 Ke5 47. Bxd2 Bxd2 will opposite coloured bishops prove to be a refuge for white? 48. h5?? Blunder. Ke2 was best. 48... gxh5 49. Bxh7 Ke6?! Inaccuracy. f3 was best. 50. Be4 white is on the brink of defeat but... 50... h4?? Blunder. Bb4 was best. 51. Kg2?? Blunder. g6 was best. 51... f3+ 52. Kxf3 Bxg5 [There are some doubts about the exact moves chosen towards the close of the endgame.]