Layout

This interactive viewer is made up of the areas described below.

  • Top bar — the row of buttons across the top: Help (marked with a question mark, which opens and closes this panel), Show Details / Hide Details (marked with an information “i”), Flip Board (marked with a flip icon), Annotations (marked with a memo icon, when the game carries comments or symbols) and Share (marked with a share icon). When several games are embedded in one block, a Game selector also appears here.
  • Game details — the panel listing tags such as the event, players, result, opening and rating. It is hidden or revealed with the Show Details / Hide Details button (see below).
  • Board — the chess board showing the current position.
  • Evaluation bar — the coloured bar beneath the board (see below).
  • Controls — the row of buttons used to step through the game.
  • Moves and annotations — the scrollable list of moves, comments, symbols and variations. The current move is highlighted and kept in view within this panel as you navigate. Drag the handle along the bottom edge of this panel, or use the arrow keys when it is focused, to change its height.

Showing and hiding the game details

Depending on how the viewer is configured, the game details panel may be shown or collapsed when it first loads. Press the Hide Details button to collapse it and give the board more room; the button then reads Show Details, and pressing it again brings the panel back. When a viewer holds several games, the chosen state is kept as you switch between them.

Switching between games

When a single [penguin] block contains more than one game — for example a Lichess study or a round report — a Game drop-down appears in the top bar. Choose a game to load its details, moves and board position. The board orientation, details visibility and annotation visibility you have chosen are kept as you move between games.

Sharing a link

Press Share to copy a link to this viewer on the current page. Opening that link scrolls straight to the board. When several games are embedded in one block, the copied link also records which game you have selected, so recipients land on the same game. The button briefly reads Link copied to confirm the address is on the clipboard.

Flipping the board

By default the board is shown from White's point of view, with the white pieces along the bottom and the black pieces along the top. Press Flip Board to turn it around so the black pieces are at the bottom and the white pieces at the top; press it again to return to the default orientation. The chosen orientation is kept as you step through the moves.

Showing and hiding annotations

By default the moves panel shows everything the PGN carries alongside the moves: human comments, Lichess computer-analysis text (such as “Blunder. Na5 was best.”), annotation symbols (!, ?, , and so on) and the coloured move-quality styling from Lichess analysis. Press Annotations to hide all of these and leave only the bare moves and variation lines; press it again to bring the annotations back. Variations remain available and can still be followed when annotations are hidden. When a viewer holds several games, the chosen state is kept as you switch between them.

Evaluation bar

When the PGN includes engine evaluations, a horizontal bar beneath the board shows who stands better in the current position, from White's point of view. The white portion grows from the left as White's advantage increases and shrinks as Black takes over. The number in the centre is the score: a value prefixed with + favours White, favours Black, 0.0 is equal, and a value such as #5 indicates forced mate. The bar is hidden for games that contain no evaluations.

Moves and variations

Click any move in the moves panel — on the main line or inside a variation — to jump straight to that position; the board and highlighted move update to match. Alternative lines branch off the main line and appear in brackets within the panel. Click a variation's opening move to enter that line from the start, or click any move within the variation to land on that position directly. Continue stepping forward to play through the line, or click a main-line move to return to the principal continuation.

Controls

The control buttons change which position is shown on the board, and the highlighted move updates to match:

  • « Start — jumps to the initial position before the first move.
  • ‹ Back — steps back one move.
  • + Autoplay — toggles automatic playback, advancing one move at a time until the end of the line; press again to stop.
  • › Forward — steps forward one move.
  • » End — jumps to the final position of the current line.

Click anywhere on the viewer and use the left and right arrow keys to step backward and forward. On smaller screens the moves panel shrinks to fit the remaining viewport height so the board and current move stay visible; only the panel scrolls, not the whole page.

Annotation symbols

Penguin translates numeric PGN annotation codes into the symbols below. Press Annotations in the top bar to hide or show them together with comments and Lichess move-quality colours.

Lichess.org

These symbols appear in Lichess studies and exported PGN. Computer analysis also colours the move, its symbol and any judgement text in matching colours: green for good (), magenta for interesting (), blue for inaccuracies (), orange for mistakes (), and red for blunders (). Human comments keep the default muted styling unless they are part of a Lichess computer judgement.

Move quality
Good move
Mistake
Brilliant move
Blunder
Interesting move
Dubious move
Only move
Zugzwang
Position assessment
Equal position
Unclear position
White is slightly better
Black is slightly better
White is better
Black is better
White is winning
Black is winning
Strategic annotations
Development
Initiative
Attack
With compensation
Counterplay
Time trouble
With the idea…
Novelty
ChessBase.com

ChessBase exports numeric codes in PGN for these symbols. Move-quality and position symbols overlap with Lichess; ChessBase-specific annotations are listed separately at the end.

Move quality
Good move
Mistake
Brilliant move
Blunder
Interesting move
Dubious move
Only move
Zugzwang
Position assessment
Equal position
Equal chances, quiet position
Equal chances, active position
Unclear position
White is slightly better
Black is slightly better
White is better
Black is better
White is winning
Black is winning
White has a crushing advantage
Black has a crushing advantage
Strategic annotations
Black is in zugzwang
White has a moderate space advantage
Black has a moderate space advantage
Development
Black has a moderate time/development advantage
Initiative
Black has the initiative
Attack
Black has the attack
With compensation
Black has sufficient compensation
Counterplay
Black has moderate counterplay
Time trouble
With the idea…
Novelty
ChessBase-specific annotations
Aimed against…
Better is…
Worse is…
Equivalent is…
Editorial comment

Credits

Penguin chess viewer, version 1.0.8.
Author: Paul Hampton, Timegalore Ltd, www.timegalore.co.uk. Copyright © 2026.
Licensed under the GNU General Public License version 2 or later.

Event
SUNDAY East Devon Congress: game analysis: James Galloway -Daniel Spurling
Date
2026.03.22
White
James Galloway
Black
Daniel Spurling
Result
1/2-1/2
ECO
B32
Opening
Sicilian Defense: Open
Annotator
https://lichess.org/@/DrDaveExeter
StudyName
SUNDAY East Devon Congress: game analysis
ChapterName
James Galloway -Daniel Spurling
ChapterURL
https://lichess.org/study/QIirDybT/NBTB0AX0
Variant
Standard
UTCDate
2026.03.22
UTCTime
11:37:31
White's Morra Gambit led to a favourable French defence type of position, but they overlooked a chance to take the advantage and black stood better for a while, after which a rather static equality prevailed. 1. e4 c5 2. d4 2... cxd4 3. Nf3 Nc6 4. c3 e6?! Inaccuracy. dxc3 was best. 5. cxd4 Bb4+ 6. Nc3 Nf6 7. Bd3 d5 8. e5± White doesn't normally get to use c3 to defend d4 AND develop a Knight to c3 in the French Defence. 8... Ne4 9. Bxe4?? Blunder. Qc2 was best. 9... dxe4 10. Ng5 Qxd4 11. Qxd4 Nxd4 12. O-O b6?!= Inaccuracy. Bxc3 was best. Natural but rather cooperative. 13. Ngxe4= O-O 14. a3 Bxc3 15. Nxc3 Ba6 16. Rd1 Rfd8 17. Bg5 Ne2+ 18. Nxe2 Rxd1+ 19. Rxd1 Bxe2 20. Rd8+ Rxd8 21. Bxd8 Kf8 22. f4 Ke8 23. Bc7 Kd7 24. Bd6 Kc6 25. Kf2 Bd3 26. Bb4 a5 27. Bc3 a4 28. Ke3 Bc4 29. g3 g6 30. h4 Kd5